Stereowalk uses a Jaunt camera and Unity to allow navigatable, stereoscopic cinematic VR for the first time.

A problem with Cinematic VR is that the medium is largely noninteractive; most experiences involve the user sitting in one place, viewing footage taking place around them. They are free to look around, but are not able to navigate the scene. With this project, I sought to find a solution to this problem.


  • Jaunt camera
  • Unity
  • Specialized video encoding