C.v.

Skills

Programming

Working knowledge of C++, C#, C, Python, Java, HTML/CSS, JavaScript.

Media

Unity, desktop/Android/iOS development, WebAR/VR, Hololens development, three.js, Maya, Adobe Creative Suite (Photoshop, Illustrator, AfterEffects, Audition, Lightroom, Premiere, etc.), FinalCut, Sketch, Pro Tools, Ableton, Git. Experience with several 3D libraries and cross-language apis/plugins. Experience with several cross-platform networking apis.

Languages

English + novice Spanish speaking, reading, and writing.

Recent Employment

Director of design. Design, prototype, and implement 3D augmented reality applications for the Mira Headset. Platforms include native iOS/Android, WebGL, and various Unity exports. Develop plugins between native code and Unity. Develop plugins between native code and web browsers. Assist in building and maintaining Unity/Mira developer SDK and its documentation. Model and produce 3D and 2D assets using Maya and Adobe Creative Suite. Assist in decision making for company and product roadmaps.
May 2017 - Current

Researcher, School of Cinematic Arts. Assist in the design and engineering of full virtual and augmented reality experiences for corportate clients and sponsors. Experimental interaction prototyping. Building to HTC Vive and Microsoft Hololens.
August 2016 - Current

Interaction designer. UX and UI for augmented reality. Rapid software prototyping for DAQRI Smart Helmet using C# and Unity. Explore user input methods, peripheral devices, and data visualization techniques for augmented reality.
April 2016 - May 2017

DesignWorks

Web designer/developer. Author various digital and print media. Assist with graphic design, branding, website development, and user experience.
February 2012 - December 2015

Education

Univ. of Southern California

School of Cinematic Arts, BA Media Arts + Practice
School of Engineering, Computer Programming Minor
3.94 GPA. Full-tuition University Grant recipient.
C. Stephen Gentry Scholar.
2013 - 2018

Extracurricular

Academic

Patent pending: Technique of interactive cinematic VR. 2017
USC SCA featured student. 2016
Teacher's Assistant, IML400 Creative Coding for the web. 2016-2017
Member of the USC Rock Climbing team. 2015-2016

Professional

Patent pending: Co-inventor, Tracked hand controller for AR, DAQRI. 2017
Patent pending: Co-Inventor, Gaze-based interaction technique for AR, DAQRI. 2016