Strong: C#. Intermediate: Javascript/Web. Basic: Obj-C, Swift, ShaderLab/Cg/HLSL, Java.


Unity, Android/iOS development, WebAR/VR, Hololens development, three.js, Maya, Adobe Creative Suite (Photoshop, Illustrator, AfterEffects, Audition, Lightroom, Premiere, etc.), FinalCut, Sketch, OpenCV, Git.


English + novice Spanish speaking, reading, and writing.

Recent Employment

Lead Design Engineer. Design and implementation of various 3D augmented reality applications for the Mira Headset, from concept to product. Including: Creation of user stories and UX flows. Rapid prototyping. Development of plugins between native code, Unity, web browsers. Maintaining Unity/Mira developer SDK and documentation. Communication with clients. Generation of 2D/3D UI assets. R+D of novel approaches to user interaction in AR. Development of shaders. Experimentation with various CV libraries and sensor fusion methods. Building iOS/Android, WebGL, and various Unity exports.

May 2017 - Current

Independant AR/VR developer

Solo developer of Spoke, an augmented reality music visualizer application currently in development for iOS and Hololens. Ink, a VR mesh drawing tool for HTC Vive utilizing Unity mesh instancing. Stereowalk, an application that allows interactivity in otherwise static cinematic VR, using Jaunt Stereoscopic 3D Camera.

December 2016 - Current

Interaction designer. Design team for Core Applications group. Primary concern was UX design for augmented reality. Rapid software prototyping for DAQRI Smart devices using C# and Unity. Exploring user input methods, peripheral devices, and information visualization techniques. Conducting user testing sessions and other experiments. Analyzing/classifying data and presenting results to superiors across design, engineering, and product. Generating UX flows and UI assets still used in the the core Daqri software. Co-inventor on several patent applications published and pending.

April 2016 - May 2017

Researcher, School of Cinematic Arts, USC. Research and development in the Mobile and Environmental Media Lab. Assist in the design and engineering of VR tools and experiences for corporate and private clients. Projects include design fiction experiences, educational tools, and novel approaches to interaction in mixed reality. Platforms include HTC Vive, Oculus, Microsoft Hololens, Windows Mixed Reality, and Jaunt Camera.

December 2015 - May 2018


Univ. of Southern California

School of Cinematic Arts, BA Media Arts + Practice
3.89 GPA. Magna Cum Laude
Full-tuition University Grant recipient.
C. Stephen Gentry Scholar.



Patent pending: Technique of interactive cinematic VR.
USC SCA featured student.
TA, IML400 Creative Coding for the web.
Member of the USC Rock Climbing team


Published Patent (US20180074329): Co-inventor, Peripheral device for head-mounted display, DAQRI.
Published Patent (US20180267615): Co-inventor, Gesture-based graphical keyboard, DAQRI.